This shit was emotionally devastating in the best way, it invoked so many emotions and feelings and the storytelling was beautiful, I know its a bit on the older side but this is so fucking beautiful. idk i might be emotional when i say i almost cried like three times..
File: Operation GOMORRAH
Date: April 15, 2049
12:01 AM, City Center: the sky turns red before a massive explosion demolishes half of downtown.
Entire city blocks are decimated, and thousands of lives are wiped away without a trace.
All that remains is a single school building at the center of Ground Zero.
OBJECTIVE: Reach Ground Zero and investigate cause.
Return any evidence of terrorism or blasphemous activity.
For the Glory and the Power; Now and Forever.
cw: blood, brief graphic violence, flashing images
a post-disaster occult-horror rpg/text adventure inspired by the likes of Shin Megami Tensei, Evangelion, and Pre-Tribulation Premillennialism.
takes about 40 minutes to play.
words by colin.
music by nicolo.
|Windows, macOS, HTML5
|Feb 07, 2018
|Role Playing, Adventure
|2D, Abstract, Atmospheric, Horror, Post-apocalyptic, Story Rich, Text based, Turn-based, Turn-Based Combat
|About a half-hour
|High-contrast, One button
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Very nice game, invokes a lot of feelings. I enjoyed this a lot.
another impressive game with an unparralled story and visuals! just uploaded the gameplay of it...
being scared like a child, but with the power of an adult, is a frightening experience. definitely got evangelion vibes from this. thank you for letting us in ur heart <3
this was absolutely outstanding!!! I love the style, it's very unique! we need more games like this!!
This....was some of the most fun that I have had in a texted based video game. It felt raw, and emotional, and visceral; I loved every second of the half hour or so that I played it. I'm going to go through and play the rest of your library and the second I'm able I'm going to be playing Lucah too. Thanks for making such a cool game!
In fact, one of the best games I've ever seen. An excellent example of that not everything paid is the best.
P.S. I LOVED the graphic component of the game!
Just by using the simplicity of lines and sketches can tell a propelling story. I isually see 2D/3D or Pixel art, but this is something else.
Any plans to extend or as-is?
Really loved this. Every aspect works really well together (the words, the sounds and music, the art). Wonderful themes. A dash of the occult - the right amount, I'd say. Enough to make me want to know more. To add onto my feeling of "This game is right. It doesn't need more and it doesn't need less. I want more. But I'm greedy."
Thank all involved in making this beautiful game. Finding out that it's part of a larger universe/series made my day. Playing the game made my day. So my day is double made.
Wait...HOW AM I THE FIRST TO COMMENT ON THIS!?
Well, here's a REVIEW:
This game was COOL. I really enjoyed the narrative style, the creepy glowing crazy-scratch artwork, the vibrating emphasis words, and just the overall premise. I thought it was more of a visual-novel kinda thing, until suddenly combat showed up. The options didn't feel super rigid either, if that makes sense. They had a sort of organic "Well, what do you do?" feel to them, and I really liked that, even though I didn't feel like I had enough information to weigh my options tactically.
I very much got a kind of "F.E.A.R" vibe mixed with a drop or two of "/r/nosleep", and I loved it.
Sadly, I didn't get to experience the audio aspect of the game, because I was at work. :P
Without spoiling for anyone else: I found the latter portion got a little esoteric and murky as to what exactly was going on. Although, given the inspirations listed in the description, I suppose that's to be expected, and perhaps it's a little up to player interpretation? I'm also not sure if there are different endings. I felt like I may have screwed up somewhere, but maybe that's just how the plot goes?
Really just a cool piece to show what can be accomplished with a minimalist approach and some great narrative within Unity3D. From a dev perspective having been learning C# within Unity myself, seemingly simple things like the Capcom-style type-out animating text impress me greatly, as they aren't exactly "easy" effects, but they sure do go a long way!
It's not hard to see a lot of heart-work went into this, and it stands out with a personality of its own.
Lastly: Again, the artwork: It's got this..."glowing fingernail scratches on an asylum wall" feel to it. Somehow, you're only just barely able to interpret exactly what these harsh, jagged lines are describing, before they're gone again. This fits the theme of the game so well, as, just like the characters, you're faced with something that you can't quite explain. Something minimal and yet unsettling, that only just barely escape description. . .
Great job, devs. :)
Fellow Itch players: It's worth a few minutes to try it out! What are you waiting for? It's time to