I would like to know on how the development is going for the game so far if you don't mind.
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Hi Cakeaple! Development on L U C A H is still rolling along, just been a bit quiet because I'm getting all the busywork ready for release later this year! Hoping to get a big kickstarter update written and published sometime soon, so I'll be sure to link it here when that's out. Thanks!
I just want to ask how far are you into finishing this game and i want to know if it will be paid or free if its free thank you because im 13 and i dont make any money sadly :(
Hi Cakeaple! As of right now I'm more than halfway through the game's main story, so at this rate the game should be out around June of 2018. The full game won't be free, but if your situation doesn't change, send me a message and I'll see what I can do about getting you a copy!
um.. hi i was wondering the same thing cuz im also 13 and in fact im cakeaples friend from school and he showed me this game and of course i have no money as well
hi swaglord! For sure, check back and once the game's closer to release send me another message and I'll see what we can do! Be sure to try the free demo if you haven't and tell your friends about it if you like it!
Hey there! My name is King Zaerdric! And I absolutely love this game. I can't say i followed too too well what was going on, and i was alittle skeptical at first. But! After playing the full demo, I am hooked and in love with this game, the leveling systems, the level design, the colors are damn beautiful and the playing is super fluid. What I am trying to say is I can not wait for this games full release. But, anyway, here are all the videos I put up of lucah over on my channel. Thank you!
The art and the atmosphere of the game is really amazing, the combat system is great, and I'm super hyped for the full release.
Really great from what I've played so far, and keep up the great work!
Played the game at the Boston FIG convention.
Combat and the feeling of just hitting things alone is intense and awesome. Aesthetic as fuck. Theme is sweet. Challenging. Keep doing what you're doing - I'm pumped as hell for the full release. Cheers!
All I can say is well done for creating such an amazing game, the art style is great and I now can't wait for 2018 :D
Quite epic! Looking forward to 2018 :)
This game looks absolutely gorgeous!
Thank you so much =) I put a lot of work into making this game look exactly how I imagine...
Really neat stuff, great visual style. Nice work!
I was just curious, but is there a way to save the game? Does it auto save, or is there some sort of hidden feature I can't find?
Yup, in the current version you can! Whenever you reach a checkpoint room or rest at a checkpoint the game will save, and you can continue the save from the main menu when you boot the game up again.
loved the game i hope the full one is free!
Hi H0p3, I'm glad you like the game! The full game probably will be a paid game, but if you need some help getting it because of your financial situation don't be afraid to reach out to me!
Questions what does the percent thing in the top right hand corner mean and i saw a purple familiar in one of the gifs is that one accessible or not i love this game btw i got the character to level 30 to see what would happen cant wait till june
Wow thank you Cakeapple! That familiar will show up later in the full game, and the percentage will also play into events later on! Thank you so much for playing ~
This is an amazing game keep up the good work!
I love the game!!!! the combat system is so good, hacknslash,dodge,counter and stuffs!
Anyway is the Messiah defeatable? I have trained Lucah to lv122 but still can't defeat it (can't avoid the OHKO)
And if i defeat the first boss (sword of mother) what will happen?
Woah, that's amazing Sydery! Unfortunately our demo was not designed to handle that level of dedication, so you can't defeat the Messiah even if you could get it down to 0 health, sorry! That's why you'll have to wait for the full game ;)
Otherwise, the first boss (Harbinger) in the tutorial level is totally beatable! The story will advance the same but you'll get some nice experience points to play with.
Hope that helps!
great game but please remove the heavy zooms during combat or give an option to turn them off. They were disorienting and made me feel sick and i couldnt continue playing
Hi there, your feedback is heard! The game is being patched to reduce the amount of zoom and we'll work to give you some more options in a future release. Thanks for playing!
When i first saw the game, i thought that it would be something like the binding of Isaac , the whole finish the stage move on to the next one , pick up items and so on, i was surprised to say the least. The game is amazing , although i was never good at these type of games , i had much fun and joy with this one! The controls are fluid and responsive , the art style is unique and beautiful and the combat varies with different skills and mantras. All in all , the game is amazing, the story though is a bit confusing , maybe i should finish the game first for that and stop focusing on the combat that much, i am also not great with gluing together pieces to understand it, so that's just me i guess... :p I hope the game continuous to grow and get more updates as time goes, i really believe in you and what you have done so far with the game, i hope the best for you and that one day the game will be a top seller!
Semoga Ini web Bisa Berkembang Ya.
I created an account just to compliment you for the game.
Found the game by chance, was drawn in by the unique "hand-drawn" art style. I'm loving the keyboard control system (too lazy to pick up my pc controller from the drawer...) and the christian symbology being used. Combat system is also very pleasing to the eye (big fan of flashy slashes on-screen), but the dodging could use some refinement as it's somewhat stiff (can't really describe it any better). But don't let my criticism rub you the wrong way, overall the game is great!
Thanks for the feedback mustangxy, I really appreciate it! If you're able, could you tell me a bit more about how or why the dodge felt "stiff"? It would help me better understand how I might improve it. Thank you!
Ahem, here I am after a bit more of playtime. I focused my attention around the dodging during fights, and came to the conclusion that the dodging isn't stiff at all. It was actually a combination of: 1) me being unused to the slight inertia that is given to the moving character (which is totally okay, I just need to get accustomed to that); 2) the fact that I couldn't really figure out whether the dodging animation grants invicibility frames to the character, so sometimes I would dodge but still get hit, which kinda confused me as to whether I was actually dodging correctly. Anyway I had a lot of fun playtesting! Thanks again for reaching out, from a gamer's perspective it's always appreciated when the dev gets in touch. I'm sorry I can't contribute to the Kickstarter but I'm a bit tight on money (university student).
Thanks for the clarification and for the second play! It's all still useful information. And no worries about pledging! If you like the game, spreading the word about it and the Kickstarter campaign is also immensely valuable!
this game is very good
There's something really, really cool about this game. Could it be the unique art style? Maybe. Perhaps it's that haunting soundtrack? Possibly. Or is it the story trying to burst through all of that and tell us a dark, woeful tale tinged with hope? Could be.
Personally I think it's all of that mixed together, and of course with the level up system and equippable and changeable powers. This is shaping up to be awesome, really hope you hit that Kickstarter target!
As I've said on other sites, this is great stuff! Everyone should watch if they can =)
I like the art style, the music it's great just like the atmosphere, a bit too much challenging but maybe it's because I need to grind more.
Good luck with the Kickstarter campaign!
This is great, thank you kanetsu! I hope you get to play more and improve. I'm also happy to see a video from Italy, where my family is from!
How do you pronounce the title of this game, or do you say each letter individually?
I've only seen the previews, and this game looks epic! I don't have a PC yet, so I'll wait until my birthday, but this will be the first thing I play! Looking forward to it!
amazing work keep it up
I thought this game was some strange concept for a jam while I was scrolling around in the free games section. I've scrolled past multiple times, but curiosity eventually got the better of me and I clicked the preview. The video grabbed my attention almost instantly, and I hit download. I didn't think this game would be so much fun. The health system is also super clever. The only thing that I have to say that the enemy attack wind up visual (the yellow scribbles) sometimes makes me think that they're going to use a ranged attack. Perhaps make one for melee, and keep the other for ranged? Anyways, keep up the good work! I'll be looking forward to this game in the future. :D (EDIT: I'm gonna be showing this to my friends on Discord!)
Hi Navejar, I'm so glad you decided to try it! Thanks so much for the feedback, I'll keep it in mind as we continue development!
I created an account just to tell you that I really enjoyed this game, and that I wish you luck on your future endeavors and getting funded.
Loved this game, Can't wait for the full release! keep up the good work
Great game! Will you be putting it up on steam?
Hope you do!
Hi there! If the game gets funded and development can continue; expect it on Steam sometime next year!
This game is absolutely wonderful. The art style is unique, the combat and customization gives plenty of options, but I have one question. Are you supposed to lose against Harbinger?
Harbinger is technically beatable, so try that out if you can. Thank you!
Hey,I'd like to ask if something more will happen when you defeat the first boss or the last boss.
You can defeat the first boss and there's a big experience reward if you do! Messiah fight is technically impossible to win though (for now?).
This game has an awesome art style and I would love to see so much more of this game in the future
Thanks for the video! Can't wait to watch the whole thing, and I hope you get a chance to play the whole demo!
I'm gonna make a part series, this game looks and feels amazing! keep being awesome!
This games combat was awesome and felt pretty rewarding for getting decent combos. I can't wait to play more of this game!
It can be a great game in the future.Here I find a bug that you can cross the wall and wander in the black area in the zone 2.
And I can't pass the dialogue in the chapter2…………
Hi there, good catch on the out of bounds error! Going to be uploading a patch to fix that. Which dialogue can't you pass in Chapter 2? Is it after the cutscene?
Just tried the demo out and the game feels fantastic! The controls are very responsive, the music is atmospheric, and I'm getting serious Bloodborne vibes.
As a side note, it'd be really nice if d-pad controls were patched in for menu selections; I found myself habitually reaching for it much of the time. Some light SFX for menu selections would probably complement the overall level of polish well.
Good luck with the Kickstarter; I hope LUCAH gets funded!
One of the most unique aesthetics I have seen this year. It plays well and it allows people of many different gaming styles to give it a crack with their own playstyle.That is always a good sign for a role playing game as often times you can feel blocked in to a style less of your own design. In short give it a play.