A downloadable game for Windows and macOS

MAJOR CW for On-screen depictions of suicide, gun violence, blood, sexually suggestive content.

PHOTOSENSITIVITY WARNING for flashing colors and images. DO NOT play if you are sensitive to flashing lights or patterns.

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A small, previously-unreleased student project conceived & developed  from Summer 2014 to Spring 2015. I thought I had lost this project when my hard drive failed in 2018, but I recently discovered a backup of the near-complete builds online and wanted to put them up here for completion's sake.

Enlightenment Chamber is a top-down horror/action roguelike-ish experience by Julian Whatley (narrative & co-lead designer), Jocelyn Kim (art director), and Colin Horgan (programming & co-lead designer).

Music by Eric Walker, Cyberwave, Holocene, Gullswamp, Colin Horgan, and Fatal Nostalgia.

Additional art by Colin Horgan and Maddy Horgan.

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Played with mouse and keyboard. WASD to move, left click to interact. ESC to pause/quit.

StatusReleased
PlatformsWindows, macOS
Release date May 15, 2015
Rating
Rated 4.0 out of 5 stars
(5 total ratings)
Authormelessthanthree
GenreAction
Made withUnity
Tags2D, Action-Adventure, Horror, Pixel Art, Psychological Horror, Roguelike, Roguelite, Top Down Adventure
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
Enlightenment Chamber (PC) 112 MB
Download
Enlightenment Chamber (Mac) 117 MB

Install instructions

Download the appropriate .zip for your platform. Unzip and double click the .exe/.app file.

Comments

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Really good game. I had a lot of fun.Good job.

Hey, uh, quick question. Is there only one ending to the game? I did some poking around and I got all four mosaic pieces without dying even once. I beat the boss (after a few deaths), and I got the exact same ending as I did the first time.

Hi Mark, if I recall correctly (this game was from a while ago) there's only one ending for the main story, but there should be an additional infinite mode that unlocks afterwards with a bit of extra story content. Hope that helps!

Ah, I see. Well, I got the impression was that much of the context was left vague on purpose, like in Lucah and in the other games. Confusing, but thought-provoking. I wasn't quite sure what to make of this particular story other than the fact that the protagonist definitely isn't a good guy. And I'm assuming that the ending played out exactly how one would assume it would.