Enlightenment Chamber
A downloadable game for Windows and macOS
MAJOR CW for On-screen depictions of suicide, gun violence, blood, sexually suggestive content.
PHOTOSENSITIVITY WARNING for flashing colors and images. DO NOT play if you are sensitive to flashing lights or patterns.
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A small, previously-unreleased student project conceived & developed from Summer 2014 to Spring 2015. I thought I had lost this project when my hard drive failed in 2018, but I recently discovered a backup of the near-complete builds online and wanted to put them up here for completion's sake.
Enlightenment Chamber is a top-down horror/action roguelike-ish experience by Julian Whatley (narrative & co-lead designer), Jocelyn Kim (art director), and Colin Horgan (programming & co-lead designer).
Music by Eric Walker, Cyberwave, Holocene, Gullswamp, Colin Horgan, and Fatal Nostalgia.
Additional art by Colin Horgan and Maddy Horgan.
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Played with mouse and keyboard. WASD to move, left click to interact. ESC to pause/quit.
Status | Released |
Platforms | Windows, macOS |
Release date | May 15, 2015 |
Rating | Rated 4.0 out of 5 stars (5 total ratings) |
Author | melessthanthree |
Genre | Action |
Made with | Unity |
Tags | 2D, Action-Adventure, Horror, Pixel Art, Psychological Horror, Roguelike, Roguelite, Top Down Adventure |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Install instructions
Download the appropriate .zip for your platform. Unzip and double click the .exe/.app file.
Comments
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Really good game. I had a lot of fun.Good job.
Hey, uh, quick question. Is there only one ending to the game? I did some poking around and I got all four mosaic pieces without dying even once. I beat the boss (after a few deaths), and I got the exact same ending as I did the first time.
Hi Mark, if I recall correctly (this game was from a while ago) there's only one ending for the main story, but there should be an additional infinite mode that unlocks afterwards with a bit of extra story content. Hope that helps!
Ah, I see. Well, I got the impression was that much of the context was left vague on purpose, like in Lucah and in the other games. Confusing, but thought-provoking. I wasn't quite sure what to make of this particular story other than the fact that the protagonist definitely isn't a good guy. And I'm assuming that the ending played out exactly how one would assume it would.