Patch Notes v1.0.7
Hello all!
Death of a Wish has now been out for three weeks, and it's been wild seeing the game grow and reach new audiences. We've also gotten a ton of great feedback from our reviews, comments, and watching people stream/let's play, and this latest update focuses mostly on addressing these notes. Here's a quick rundown of the biggest changes:
Features
- Added a new setting in the options menu called Combat Contrast. When this setting is on, the game will further contrast the player/enemy characters from the background, as well as reduce background visual noise during combat. There are four settings with this option, each with a more exaggerated effect: Off, On, Extra, and Max. If you're having trouble distinguishing enemy movement from the background, give one of these increased settings a try!
- Chris can now Rewind out of hitstun. You can even cancel the big knockback hitstun with a Rewind use! We hope this will encourage players to experiment with using the Rewind, and prevent frustration caused by taking a lethal hit right as you're trying to input a Rewind.
- Altered the sound cue when an enemy starts an unparryable attack, to better distinguish the sound from the parryable attack.
Balances
- Enemies will now be less likely to overlap their attacks patterns when fighting in groups, particularly on the Easy and Normal SIN difficulties. This change is intentionally lessened on the harder SIN difficulties, but still has some effect compared to previous versions.
- Altered the timing on the visual enemy attack cue so that it more closely signals the beginning of the parry/perfect dodge timing.
- Chris no longer loses his brief period of invincibility from parrying when immediately cancelling the parry animation into a counterattack. The grace period for a successful parry should now last about one second from the moment the parry was triggered, regardless of whether the animation gets cancelled or not.
- Further tweaked the health values and damage type weakness/resistances of various boss encounters (including Crusade Engine Uriel).
Fixes
- Fixed a bug that caused certain parryable enemy attacks to be marked as unparryable.
If you haven't started the game yet or were waiting for some concerns to be addressed, this is a great time to play and leave a comment and a rating! If you've already done so, be sure to tell your friends about the game or share your thoughts on social media, we love to see your reactions to the game!
Thanks again and talk soon,
- Colin
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Death of a Wish
THE NEO-SANCTUM SHALL FALL. A hack-and-slash action-RPG where style is salvation.
Status | Released |
Author | melessthanthree |
Genre | Action, Role Playing |
Tags | Atmospheric, Experimental, Horror, LGBT, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Configurable controls, High-contrast |
More posts
- The Apocrypha Update is here! Music Player, Boss Rush, and Training Area! Plus o...Jul 22, 2024
- The Randomizer Update is here!May 09, 2024
- Death of a Wish - Week 1 UpdateMar 18, 2024
- Death of a Wish - Patch v1.0.5Mar 15, 2024
- Death of a Wish - Day 1 PatchMar 12, 2024
- Death of a Wish is Now Available!Mar 11, 2024
- Death of a Wish Demo - Now Available!Oct 26, 2023
- Mac & Linux Release (Patch 0.0.5)Jun 05, 2022
- Patch 0.0.4Jun 02, 2022
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